Players 1 (yellow) and 2 (green) work together to fend off an ambush by soldiers from all sides. Win by defeating all incoming Soldiers without any of your units being defeated.
Player 1 begins with a Peasant, and Player 2 begins with an Explorer.
The players have a combined Buy Phase in which they may share resources. Hiring Soldiers is not allowed, nor is retraining Peasants as Soldiers.
Player 3 (orange) wins by defeating at least one of the units belonging to either Player 1 or Player 2, and proceeds as follows:
At the end of each of his turns, he places a new Soldier on a randomly-selected blank tile as shown in the pictures (mark blank tiles with health tokens showing the numbers 1, 2, 3, and 4), unless he already has 4 Soldier units on the board.
If you do not have a third person, Player 3 units act as follows with each Soldier:
If he could attack from the tile he currently occupies, he attacks whichever adjacent unit has the highest health (if it’s a tie, choose randomly).
Otherwise, if he could travel 1 space and then attack, he does so according to the same rule above after traveling (move towards the highest-health unit if there is a choice).
If there are no units that the Soldier could attack this turn, he travels twice to be within the overall closest range of the greatest number of units belonging to Player 1 and Player 2. For example, if there is a choice between being within, say, range 3 of one unit versus moving differently and being within range 3 of two units, choose the latter).